network-website/bulb/bulb.js

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JavaScript
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2024-06-05 16:39:24 +02:00
const init = () => {
const renderer = new THREE.WebGLRenderer({ antialias:true });
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
const orthographiCamera = new THREE.OrthographicCamera(window.innerWidth / -2.0, window.innerWidth / +2.0, window.innerHeight / +2.0, window.innerHeight / -2.0, 0.0, 1.0);
const perspectiveCamera = new THREE.PerspectiveCamera(45.0, window.innerWidth / window.innerHeight, 0.1, 1000.0);
const controls = new THREE.OrbitControls(perspectiveCamera, renderer.domElement);
const clock = new THREE.Clock();
perspectiveCamera.position.set(0.0, 0.0, 5.0);
perspectiveCamera.lookAt(new THREE.Vector3(0.0, 0.0, 0.0));
const geometry = new THREE.PlaneBufferGeometry(window.innerWidth, window.innerHeight);
const uniforms = {
uApp: {
value: {
time: clock.getElapsedTime(),
resolution: new THREE.Vector2(window.innerWidth, window.innerHeight)
}
},
uCamera: {
value: {
position: perspectiveCamera.position,
viewMatrix: perspectiveCamera.matrixWorldInverse,
projectionMatrix: perspectiveCamera.projectionMatrix
}
},
uParams: {
value: {
numIterations: 30,
convergenceCriteria: 0.0001,
finiteDifferenceEpsilon: 0.0001
}
},
uScene: {
value: {
backgroundColor: new THREE.Vector3(0.0, 0.0, 0.0),
lights: [
{
direction: new THREE.Vector3(1.0, 1.0, 1.0),
ambientColor: new THREE.Vector3(1.0, 1.0, 1.0),
diffuseColor: new THREE.Vector3(1.0, 1.0, 0.0),
specularColor: new THREE.Vector3(1.0, 1.0, 0.0)
},
{
direction: new THREE.Vector3(-1.0, -1.0, -1.0),
ambientColor: new THREE.Vector3(1.0, 1.0, 1.0),
diffuseColor: new THREE.Vector3(1.0, 0.0, 1.0),
specularColor: new THREE.Vector3(1.0, 0.0, 1.0)
}
],
material: {
ambientColor: new THREE.Vector3(0.05, 0.05, 0.05),
diffuseColor: new THREE.Vector3(0.5, 0.5, 0.5),
specularColor: new THREE.Vector3(1.0, 1.0, 1.0),
emissionColor: new THREE.Vector3(0.0, 0.0, 0.0),
shininess: 64.0
},
bound: {
position: new THREE.Vector3(0.0, 0.0, 0.0),
radius: 2.0
},
fractal: {
power: 10,
numIterations: 4,
escapeCriteria: 2.0
}
}
}
}
const material = new THREE.ShaderMaterial({
vertexShader: document.getElementById('vertexShader').textContent,
fragmentShader: document.getElementById('fragmentShader').textContent,
uniforms: uniforms
});
scene.add(new THREE.Mesh(geometry, material));
const onWindowResize = (event) => {
uniforms.uApp.value.resolution.x = window.innerWidth * window.devicePixelRatio;
uniforms.uApp.value.resolution.y = window.innerHeight * window.devicePixelRatio;
// NOTE: https://ics.media/tutorial-three/renderer_resize/
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
perspectiveCamera.aspect = window.innerWidth / window.innerHeight;
perspectiveCamera.updateProjectionMatrix();
}
onWindowResize();
window.addEventListener('resize', onWindowResize, false);
const animate = () => {
requestAnimationFrame(animate);
const update = () => {
controls.update();
perspectiveCamera.lookAt(new THREE.Vector3(0.0, 0.0, 0.0));
uniforms.uApp.value.time = clock.getElapsedTime();
uniforms.uCamera.value.position = perspectiveCamera.position;
uniforms.uCamera.value.viewMatrix = perspectiveCamera.matrixWorldInverse;
uniforms.uCamera.value.projectionMatrix = perspectiveCamera.projectionMatrix;
}
update();
renderer.render(scene, orthographiCamera);
};
animate();
}
window.addEventListener("load", init);