mirror of
https://gitlab.com/harald.mueller/aktuelle.kurse.git
synced 2024-11-24 02:31:58 +01:00
muh
This commit is contained in:
parent
7b98301d2a
commit
e8743dc994
@ -0,0 +1 @@
|
||||
https://docs.google.com/document/d/11oeWd4A0QxEHD3Wjmqz25CslH-TMj-nOuVez6o6Uzo0/edit?usp=sharing
|
@ -16,20 +16,20 @@ die Methode getArea() von Rectangle benutzen können um die Fläche zu berechnen
|
||||
|
||||
(Tip: im Square.java muessen sie eine Membervariable "private Rectangle square"
|
||||
definieren und diese im Konstruktor initialisieren. Dann koennen sie in getArea()
|
||||
von Square nur noch square.getArea() aufrufen. Dem sagt man *Delegation*)
|
||||
von Square nur noch square.getArea() aufrufen. Dem sagt man *_Delegation_*)
|
||||
|
||||
Bitte geben sie den Code von den beiden Klassen Square.java und Rectangle.java per Upload oder in einem Textfile ab (copy/paste).
|
||||
Das erleichtert mir das korrigieren. Danke
|
||||
|
||||
Delegate pattern
|
||||
11:56 min, E, YouTube, 2015
|
||||
Verweis: https://www.youtube.com/watch?v=Xa04E1upEg0
|
||||
https://www.youtube.com/watch?v=Xa04E1upEg0
|
||||
|
||||
Replace Inheritance With Delegation
|
||||
2:25 min, E, YouTube, 2014
|
||||
Verweis: https://www.youtube.com/watch?v=QBJigWDBlGE
|
||||
https://www.youtube.com/watch?v=QBJigWDBlGE
|
||||
|
||||
|
||||
Tutorial - Delegation In Java and Kotlin
|
||||
12:54 min, E, YouTube, 2017
|
||||
Verweis: https://www.youtube.com/watch?v=zfiohSIZtbo
|
||||
https://www.youtube.com/watch?v=zfiohSIZtbo
|
11
m226ab/3-Auftraege-Uebungen/A14-Collections.md
Normal file
11
m226ab/3-Auftraege-Uebungen/A14-Collections.md
Normal file
@ -0,0 +1,11 @@
|
||||
# Fragen zu "Collections
|
||||
|
||||
Arbeiten sie das Kapitel 13 im Buch “Java 9 Grundlagen Programmierung” von Herdt-Campus durch und beantworen sie folgende Fragen:
|
||||
- Kann ein bestehnder Array vergrössert ohne dass der ganze Inhalt des Arrays umkopiert werden muss?
|
||||
- Kann zu einem bestehenden Array eine Element dazugefügt werden?
|
||||
- Kann eine LinkedList vergrössert werden ohne dass der ganze Inhalt der LinkedList umkopiert werden muss?
|
||||
- Kann zu einer ArrayList ein Element dazugfügt werden?
|
||||
- Wo im Beispiel der letzen Aufgabe mit dem PrinterController sollte man eine Collection einsetzen?
|
||||
Antworten in einen doc oder txt file abgeben.
|
||||
|
||||
[Java 9 Grundlagen Programmierung](../2-Unterlagen/00-Buecher/Buch__Java_9_Grundlagen_Programmierung)
|
@ -0,0 +1,44 @@
|
||||
# Grundsätze der OO-Programmierung
|
||||
|
||||
## Historische Entwicklung der Programmierung
|
||||
|
||||
** Einstiegsfrage**
|
||||
Wieso entstehen immer neue Programmiersprachen und Konzepte?
|
||||
|
||||
Eine von vielen Websites zum Thema die gute Antworten zu der Einstiegsfrage liefert.
|
||||
|
||||
- https://becoming-functional.com/a-brief-history-of-programming-c13d87b79337 <br>20 min.
|
||||
|
||||
Optional zum anschauen falls ihr Lust und Zeit habt: Video zur Geschichte der Programmiersprachen:
|
||||
|
||||
- https://www.youtube.com/watch?v=mhpslN-OD_o <br>15 min
|
||||
|
||||
|
||||
** Aufgabe dazu in Teams**
|
||||
Objektorientierte Programmierung vs. Prozedurale Programmierung
|
||||
Videos dazu Unterschieden zwischen Objektorientierter und Prozeduraler Programmierung an
|
||||
|
||||
- https://www.youtube.com/watch?v=4DDSUYhJIFc <br>10 min
|
||||
- https://www.youtube.com/watch?v=ese5Udwgwzc <br>5 min
|
||||
|
||||
|
||||
|
||||
## Grundsätze der Objektorientierten Programmierung
|
||||
|
||||
Zum Lesen:
|
||||
- https://www.freecodecamp.org/news/object-oriented-programming-concepts-21bb035f7260/ <br>15 min
|
||||
|
||||
- https://beginnersbook.com/2013/04/oops-concepts/ <br>15 min nur bis und mit Kapitel 4, wobei das wichtigste in Kapitel 4 steht.
|
||||
|
||||
(siehe auch Kapitel 2 aus dem Buch Ruggerio, Compendio -> lesen.)
|
||||
|
||||
|
||||
Beschreiben sie mit eigenen Worten 4 von (oder alle) 6 Konzepte der OO-Programmierung.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Abgabe als Text- oder PDF-Dokument.
|
12
m226ab/3-Auftraege-Uebungen/A22-Wissensaneignung2.md
Normal file
12
m226ab/3-Auftraege-Uebungen/A22-Wissensaneignung2.md
Normal file
@ -0,0 +1,12 @@
|
||||
## Wissensaneignung 2 (OOP)
|
||||
|
||||
- [Buch Java 9 Kap.1-7, E. Fuchs, 2017, HERDT](../2-Unterlagen/00-Buecher/Buch__Java_9_Grundlagen_Programmierung)
|
||||
|
||||
Zeitbedarf 4-8 Std (Teils als Hausaufgabe)
|
||||
|
||||
Lesen Sie Kapitel 1 bis Kapitel 7 (S. 88) aufmerksam durch und lösen Sie dann die Wissenstests 1 und 2.
|
||||
Die beiden Wissenstests sind als PDF zu speichern (Ausdrucken als PDF) und vor dem Fälligkeitsdatum hier hochzuladen.
|
||||
- [JAVA 9 Grundlagen 1 - Einführung, Programmentwicklung und grundlegende Sprachelemente](https://shop.herdt.com/quiz/jav9/java9e28093grundlagen1/quiz/#/quiz)
|
||||
- [JAVA 9 Grundlagen 2 - Kontrollstrukturen, Klassen, Attribute, Methoden](https://shop.herdt.com/quiz/jav9/java9e28093grundlagen2/quiz/#/quiz)
|
||||
|
||||
(Die Wissenstests sind nicht Notenrelevant)
|
@ -0,0 +1,6 @@
|
||||
# Klassen, Attribute, Methoden
|
||||
|
||||
Das Kapitel 6 im Buch von E.Fuchs, Herdt sollten Sie schon durchgemacht haben (sonst jetzt nachholen).
|
||||
- Lösen Sie die Aufgabe auf Seite 78 in zeigen Sie die Lösung der LP oder geben sie als IntelliJ- oder Eclipse-Export ab (hochladen).
|
||||
|
||||
[Java_9_Grundlagen_Programmierung -> S.62-78](../2-Unterlagen/00-Buecher/Buch__Java_9_Grundlagen_Programmierung/JAV9.pdf)
|
Binary file not shown.
@ -0,0 +1,346 @@
|
||||
# Inheritance Polymorphism Composition
|
||||
|
||||
Zeitbedarf: 120-240 min
|
||||
|
||||
Bearbeiten Sie selbständig das Dokument inheritance_and_polymorphism.docx . Sie können sich helfen lassen, aber Sie müssen die Aufgabe selber lösen und auch auf Ihrem Rechner zeigen können.
|
||||
Sie werden dazu die vorgefertigten Code-Teile brauchen, die Sie in der Datei SocialNetwork.zip finden.
|
||||
|
||||
Aus didaktischen Gründen werden Sie auf eine Falschprogrammierung geführt. Lassen Sie das zu und machen Sie alles im Detail durch und zeigen Sie der Lehrperson die Resultate und die Zwischenresultate.
|
||||
|
||||
Wenn Sie fertig sind, geben Sie die Aufgabe ab oder zeigen Sie sie der LP.
|
||||
|
||||
## start
|
||||
|
||||
![http://www.congregationalresources.org/Images/GoldenGeneDNA.jpg](media/ab05bde6d3d7367ec2e3273a159532e5.jpeg)**Inheritance
|
||||
& Polymorphism**
|
||||
|
||||
What we will learn:
|
||||
|
||||
In this session we will look at the OO concept „inheritance“.
|
||||
|
||||
We will learn what polymorphism means.
|
||||
|
||||
We will also learn the concepts of overloading and overwriting.
|
||||
|
||||
**Contents**
|
||||
|
||||
> [Wrong Programming 2](#_Toc24395775)
|
||||
|
||||
> [1.1 Extending a Social-Network Simulator in the wrong way 2](#_Toc24395776)
|
||||
|
||||
> [1.1.1 Exercise – Adding an Event Post 2](#_Toc24395777)
|
||||
|
||||
> [1.1.2 Exercise – Extending the NewsFeed class with
|
||||
> EventPost 2](#_Toc24395778)
|
||||
|
||||
> [2 Using Inheritance 4](#_Toc24395779)
|
||||
|
||||
> [2.1 Analysis of the wrong solution 4](#_Toc24395780)
|
||||
|
||||
> [2.2 Step-by-step to better coding 4](#_Toc24395781)
|
||||
|
||||
> [2.2.1 Exercise – create a new Post class as superclass 5](#_Toc24395782)
|
||||
|
||||
> [2.2.2 Exercise – Simplifying the NewsFeed Class 5](#_Toc24395783)
|
||||
|
||||
> [2.3 Final product 5](#_Toc24395784)
|
||||
|
||||
> [2.3.1 Simple print-out and a smarter print-out of
|
||||
> attributes 6](#_Toc24395785)
|
||||
|
||||
> [2.4 Some Information on Overriding methods 6](#_Toc24395786)
|
||||
|
||||
> [3 Exercises for Competences in the First Column 7](#_Toc24395787)
|
||||
|
||||
> [3.1 Exercise – Understanding Symbols 7](#_Toc24395788)
|
||||
|
||||
> [3.2 Exercise – New Project “Flix-Bus Switzerland” 7](#_Toc24395789)
|
||||
|
||||
> [3.3 Exercise – Including inheritance 8](#_Toc24395790)
|
||||
|
||||
> [3.4 Alternative Exercise – Your own example 8](#_Toc24395791)
|
||||
|
||||
> [3.5 Exercise – Relations 8](#_Toc24395792)
|
||||
|
||||
> [3.6 Exercise – Managing your trips 8](#_Toc24395793)
|
||||
|
||||
> [3.7 Exercise – Overriding Methods 9](#_Toc24395794)
|
||||
|
||||
> [3.8 Exercise –Overloading Methods 9](#_Toc24395795)
|
||||
|
||||
> [3.9 Exercise – UML Classdiagram (1A) 9](#_Toc24395796)
|
||||
|
||||
> [3.9.1 Exercise – Testing (3A) 9](#_Toc24395797)
|
||||
|
||||
#
|
||||
Wrong Programming
|
||||
|
||||
## Extending a Social-Network Simulator in the wrong way
|
||||
|
||||
In order to understand the benefits of inheritance, we’re going program a social
|
||||
network simulator …. and program it in the wrong way first. We will notice how
|
||||
this approach makes maintenance and extensions more difficult and complex.
|
||||
|
||||
We want a program with following classes:
|
||||
|
||||
MessagePost Class for messages.
|
||||
|
||||
PhotoPost Class for photos.
|
||||
|
||||
NewsFeed Class has a collection of message and photo posts.
|
||||
|
||||
Install the classes from the downloaded source folder.
|
||||
|
||||
Each post class has a display-method to print details of the post.
|
||||
|
||||
### Exercise – Adding an Event Post
|
||||
|
||||
Extend the SocialNetwork by adding a new type of post:
|
||||
|
||||
EventPost Class for events.
|
||||
|
||||
The class has following attributes:
|
||||
|
||||
private String author;
|
||||
|
||||
private long timeStamp;
|
||||
|
||||
private int pages;
|
||||
|
||||
private int likes;
|
||||
|
||||
private ArrayList\<String\> comments;
|
||||
|
||||
Implement the constructor and necessary methods accordingly.
|
||||
|
||||
### Exercise – Extending the NewsFeed class with EventPost
|
||||
|
||||
Now we obviously have to add this new post type to our *NewsFeed* class.
|
||||
|
||||
private ArrayList\<EventPost\> events;
|
||||
|
||||
Further, we have to initialize this list also in the constructor. And add the
|
||||
necessary methods.
|
||||
|
||||
**Analysis:**
|
||||
|
||||
Obviously, this approach is very tiring and error-prone.
|
||||
|
||||
List down the main problems with this approach:
|
||||
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
|
||||
#
|
||||
Using Inheritance
|
||||
|
||||
## Analysis of the wrong solution
|
||||
|
||||
One main problem is the duplicated code we are adding. Most attributes in all
|
||||
three post classes are the same.
|
||||
|
||||
And we have to extend the NewsFeed class, with code which is repetitive and
|
||||
cumbersome. Mistakes can happen easily while extending the code. We might even
|
||||
break existing code.
|
||||
|
||||
And there’s more: if we decide to change the comment attribute from
|
||||
ArrayList\<String\> to ArrayList\<Comment\> we have to change this at several
|
||||
points in the code.
|
||||
|
||||
Idea: When we extend our program, we only want to add the new classes. But we
|
||||
don’t want to change the remaining classes. For example, when we add a new post
|
||||
class, we don’t want to change the NewsFeed class.
|
||||
|
||||
## Step-by-step to better coding
|
||||
|
||||
Inheritance is an important concept in object-orientated programming. Classes
|
||||
can inherit from other classes. This means a class can inherit attributes and
|
||||
methods from another class.
|
||||
|
||||
In a first step we want to implement a *Post* class which unifies all shared
|
||||
attributes of the several post classes. From this super class all post classes
|
||||
will inherit attributes and methods. If necessary, a post class can have its own
|
||||
special attributes.
|
||||
|
||||
This is how inheritance is programmed in Java:
|
||||
|
||||
### Exercise – create a new Post class as superclass
|
||||
|
||||
Identify the common attributes of the post classes and add these to a new Post
|
||||
class. This class is the superclass of all other post classes.
|
||||
|
||||
The new structure should look like this:
|
||||
|
||||
### Exercise – Simplifying the NewsFeed Class
|
||||
|
||||
Refactor the *NewsFeed* class accordingly. We want one *ArrayList* which deals
|
||||
with all posts.
|
||||
|
||||
## Final product
|
||||
|
||||
The **NewsFeed** class only works with the new **Post** class and does not have
|
||||
any knowledge of the subclasses.
|
||||
|
||||
This will simplify any extensions we do later.
|
||||
|
||||
### ![Macintosh HD:Users:rlanza:Documents:Daten-Schule:Unterricht:_Diverses:_Admin:__medal.jpg](media/6ae396fbdefb7ebc0afccaed1bc512b4.jpeg)Simple print-out and a smarter print-out of attributes
|
||||
|
||||
Make sure that your superclass *Post* has the *display()* method.
|
||||
|
||||
1. We want a simple print-out of the general attributes which every post has.
|
||||
|
||||
1. ![Macintosh
|
||||
HD:Users:rlanza:Documents:Daten-Schule:Unterricht:_Diverses:_Admin:__medal.jpg](media/6ae396fbdefb7ebc0afccaed1bc512b4.jpeg)![Macintosh
|
||||
HD:Users:rlanza:Documents:Daten-Schule:Unterricht:_Diverses:_Admin:__medal.jpg](media/6ae396fbdefb7ebc0afccaed1bc512b4.jpeg)Now
|
||||
also include the special attributes of each extended post subclass. What
|
||||
must you do in the method of the subclass in order to combine both
|
||||
attributes (from superclass and subclass)?
|
||||
|
||||
- Show your results to the teacher.
|
||||
|
||||
## Some Information on Overriding methods
|
||||
|
||||
When printing out attributes you have to see that the superclass and subclasses
|
||||
work together. Especially you have to make sure that the print-method of the
|
||||
superclass is overridden in the subclass. You’ll find some tips on this on
|
||||
following websites:
|
||||
|
||||
<http://docs.oracle.com/javase/tutorial/java/IandI/override.html>
|
||||
|
||||
<https://beginnersbook.com/2014/01/method-overriding-in-java-with-example/>
|
||||
|
||||
| Notes | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
|-------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
||||
|
||||
#
|
||||
Exercises for Competences in the First Column
|
||||
|
||||
Do following exercises and use the internet to research for definitions or
|
||||
examples.
|
||||
|
||||
Exercises 1 – 6 will show that you have understood the basic concept of
|
||||
inheritance and that you can use overriding and overloading of methods.
|
||||
Exercises 7 and 8 show that you can draw a design in detail (with IS and HAS
|
||||
relationships) and that you can implement unit-tests.
|
||||
|
||||
## Exercise – Understanding Symbols
|
||||
|
||||
Look at following diagrams and use examples from our daily lives (school, work,
|
||||
etc.) to show the different relationships. Fill in the blanks:
|
||||
|
||||
IS-Relation HAS-Relation
|
||||
|
||||
## Exercise – New Project “Flix-Bus Switzerland”
|
||||
|
||||
We want to implement a small system which simulates a national bus service in
|
||||
Switzerland. The company “Flix-Bus” offers services to national but also
|
||||
international destinations. (-\> see similar exercise “Airport” in the compendio
|
||||
book).
|
||||
|
||||
Our system should have following classes:
|
||||
|
||||
Class Responsibility
|
||||
|
||||
> BusTerminal has all information which bus leaves from which platform
|
||||
> List of platforms, Name of Terminal
|
||||
|
||||
> Platform has a number and information about bus type
|
||||
> Platform number, platform size, bus service (national or international), bus
|
||||
> type (small or large), occupied or not occupied
|
||||
|
||||
Travel has all specific information about a bus trip
|
||||
Destination, departure time, arrival time, national or international
|
||||
|
||||
> Bus has all information of the bus type
|
||||
> bus type (double decker, single), passenger capacity, comfort (basic or 1st
|
||||
> class)
|
||||
|
||||
- Before you start coding, do a design (UML classdiagram) of the relationships
|
||||
between classes. This is part of competence 1A.
|
||||
|
||||
## Exercise – Including inheritance
|
||||
|
||||
![Macintosh
|
||||
HD:Users:rlanza:Documents:Daten-Schule:Unterricht:_Diverses:_Admin:__medal.jpg](media/6ae396fbdefb7ebc0afccaed1bc512b4.jpeg)Flix-bus
|
||||
wants to make sure that the bus terminal can deal with different types of buses.
|
||||
In order to do this, your system should make a distinction between the vehicles
|
||||
they use. Flix-bus uses double decker coaches for international destinations and
|
||||
a smaller, single-floored bus for national destinations.
|
||||
|
||||
Be creative and implement a form of inheritance.
|
||||
|
||||
Class Responsibility
|
||||
|
||||
Vehicle has all basic information about the vehicle
|
||||
|
||||
## ![Macintosh HD:Users:rlanza:Documents:Daten-Schule:Unterricht:_Diverses:_Admin:__medal.jpg](media/6ae396fbdefb7ebc0afccaed1bc512b4.jpeg)Alternative Exercise – Your own example
|
||||
|
||||
You can also implement your own example to show an interaction between a
|
||||
hierarchy of classes and a managing or data-pool class which can deal with these
|
||||
different types. Maybe you want to start be defining some unit test cases: How
|
||||
could you write a unit test before you have the code?
|
||||
|
||||
- See also the “Airport” example in the compendio book (see OneDrive folder)
|
||||
|
||||
## Exercise – Relations
|
||||
|
||||
Implement a main program which instantiates the objects and creates a working
|
||||
object-hierarchy.
|
||||
|
||||
Our application should allow the user to do following:
|
||||
|
||||
Check times when bus leaves on platform. The user can also generate a new trip
|
||||
with a bus and the system checks what platform is available for that time.
|
||||
Implement a text-based user interface which allows the user to see the schedule.
|
||||
For example: when does the bus leave for Munich and on which platform?
|
||||
|
||||
## Exercise – Managing your trips
|
||||
|
||||
Make sure that the platforms are correct for the right buses. All platforms can
|
||||
be used for national buses, but only a few platforms are big enough to hold
|
||||
international buses.
|
||||
|
||||
## Exercise – Overriding Methods
|
||||
|
||||
One common OO feature is *overriding* methods. Use method overriding to
|
||||
implement a *print-out.*
|
||||
|
||||
## Exercise –Overloading Methods
|
||||
|
||||
The second common feature is *overloading* methods. Do some research on this
|
||||
topic. Then show that you have understood this feature by implementing this in
|
||||
your project.
|
||||
|
||||
## Exercise – UML Classdiagram (1A)
|
||||
|
||||
You did a design before you started implementation. Now draw a UML-classdiagram
|
||||
which shows the relationships of your project (in particular IS- and HAS
|
||||
relationships). Use a tool to do this.
|
||||
|
||||
- Show your finished design to your teacher.
|
||||
|
||||
## Exercise – Testing (3A)
|
||||
|
||||
Note down essential test cases which prove that your application works. Get a
|
||||
colleague to do the testing for you.
|
||||
|
||||
Based on a script by Rinaldo Lanza, BBW. Adapted by Julian Käser. Latest version
|
||||
Nov. 2019
|
@ -0,0 +1,7 @@
|
||||
# Uebung zu Vererbung, Polymorphismus, Casting
|
||||
|
||||
Zeitbedarf ca. 40-60 min.
|
||||
|
||||
Laden Sie den Code herunter und lösen Sie alle Probleme die darin "versteckt" sind indem Sie auch die Kommentare ganz genau lesen und die Empfehlungen dort verfolgen.
|
||||
<https://gitlab.com/harald.mueller/java_m226>
|
||||
Geben Sie hier im Auftrag alle vier *.java*-Files ab (alle einzeln - kein zip-File !)
|
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
@ -17,6 +17,9 @@ Es müssen alle Elemente im Buch M226 von Ruggerio, Compendio von Kap. 5 bis 11,
|
||||
- Wer das Minimum des Kap. 13 macht, kann maximal die Note 4.7 erreichen.
|
||||
- Wer ein eigenes Projekt "gut" abschliesst inkl. "Doku", "JavaDoc" und "JUnit-Tests", kann eine Note 6 machen. |
|
||||
|
||||
UML-Tools
|
||||
- https://staruml.io/download
|
||||
- https://umletino.com
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user